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PRESS RELEASE: Open Labs Unveil Gen6; the Newest Line of Products

Open Labs, a recognized leader in innovative Music Production Stations based in Austin, Texas, debuted their newest line of Production Stations today, Generation6. The Gen6 lineup includes the Gen6 MiKo QC6, the Gen6 NeKo QX6, the Gen6 MiKo LXD and the Gen6 NeKo XXL. The entire new Gen6 product line offers more power, more sounds and is more affordable.

All products in the Gen6 lineup feature processors from the 2010 Intel® CoreTM processor family and are based on Microsoft’s Windows 7 for true Open Platform Capability. The Q series lineup includes the MiKo QC6 and the NeKo QX6, which offer over 10,000 sounds, full DAW capabilities, a 15” touch screen interface, DVD/CD burning and internet capability and a 37 or 61 keyboard form factor.

The L series lineup, which are the pinnacle of Music Production Stations, include the MiKo LXD and the NeKo XXL. Both production stations offer over 15,000 sounds, full DAW capabilities, a 15” touch screen interface, DVD/CD burning and internet capability and a 37 or 61 keyboard form factor. The L series offers incredible control over production with the Alpha 2 controller, the bankable Mix Edit and the drum pad interface Bump MP. The NeKo XXL also raises the bar in audio by offering 24bit/192khz recording.

“We are very excited to be launching the most powerful Musical Production Stations we’ve ever produced,” said Victor Wong, Chairman and Co-Founder, Open Labs, “with our migration to Windows 7 we have spent months testing and retesting our proprietary software products as well as the most popular third party software and hardware products. We can assure our customers the same level of musical flexibility that they have grown to expect in our Production Stations and with our new offerings we can expand in ways which we have never been able to before now.

“Our software offerings will continue to flourish and our platforms will grow more robust with each release. This is a major transition for Open Labs and our ability to serve our customers and their musical aspirations,” said Wong.

The Q series Open Labs Music Production Stations come with Open Labs Gold Support Services which include: a one-hour “Get to Know Your Machine” session, two hours of technical training and warranty for parts and labor for one year. The L Series come with Open Labs Platinum Support Services which include the same level of Support Services as Gold Support in addition to seven hours of technical training.

The Gen6 MiKo QC6 is available for $3,799 USD and the Gen6 NeKo QX6 is available for $3,999 USD. The Gen6 MiKo LXD is available for $4,799 USD and the Gen6 NeKo XXL is available for $6,999 USD. All Open Labs production stations can be purchased directly through Open Labs at http://www.openlabs.com or through an authorized reseller listed on the Open Labs web site.

About Open Labs

Headquartered in Austin, Texas — at the crossroads of music and technology– Open Labs develops and markets cutting-edge studio and musical instrument technology. Since 2003, Open Labs has been the recognized leader in providing musicians and producers of all genres, with high-performance portable instruments that combine all the equipment found in a professional music studio with unsurpassed live performance capabilities. A-List artists currently using Open Labs products include: Timbaland, Jonathan Davis (Korn), Morris Hayes (Prince), Jesse Carmichael (Maroon 5) and Jimmy Nichols (Faith Hill) to name a few. For more information on Open Labs, please visit http://www.openlabs.com.

Videos: Hooking up a Guitar to an Open Labs Station

Ever wondered how to hook up your Guitar to an Open Labs station? Check out the video below featuring Jim Stout and Ed Rhone from Open Labs showing you how you can connect a guitar to the Miko production station.

SweetSpotter adaptively adjusts the sweet spot of your stereo play back system to your current listening position in real-time.

SweetSpotter adaptively adjusts the sweet spot of your stereo play back system to your current listening position in real-time.

Your actual position is tracked using your webcam.

The spatial reproduction of sound in a conventional stereo system works in a small area which is located on the symmetry axis between the loudspeakers – the so called sweet spot. Beyond this area, the spatial perception collapses and the stereo image moves to the nearer loudspeaker since the signal arrives both louder and sooner. Finally, the stereo image is completely located in the nearer loudspeaker due to the precedence effect.

Although stereophony has a long history, the listener has not yet been released from its static hearing position.

SweetSpotter demonstrates a playback system which adjusts both loudspeaker signals depending on the listener’s position in real-time. The position and orientation of the listener is tracked by a webcam and a face recognition system. This information is used to calculate the amount of delay and amplification in the corresponding audio channels.

Thereby, a correct phantom source localization over the whole off-center listening area is achieved.

The sound localization with adaptive adjustment of the sweet spot is investigated at the Chair of Communication Acoustics, TU Dresden, Germany. This site describes the research work and software development done by Sebastian Merchel, Stephan Groth and Lars Beier.

More info here: http://www.ias.et.tu-dresden.de/akustik/sweetspotter/

Social Media 101 for Musicians

Do the terms “social media” or “social networking” overwhelm you, or do you not know where to start?

Read the article below to learn the basics about social media for musicians!
http://mashable.com/2010/03/12/musicians-social-media/#

Product FYI: Evolution of Open Labs Instruments

Evolution of Open Labs Instruments

- by Carson Barker, Open Labs Staff Writer

Over the past few years, you may have seen older generations and models of our products, and wondered what the difference is between our older gear and the new. Always topping the charts for customer satisfaction, we here at Open Labs would like to educate our customers on where our company has been, and what direction we are heading, so we’ve pulled together this general history of our products.

As many of you know, our original product is the called the NeKo, which is a 61-key computer music station. The NeKo had its first debut in 2003, at the Winter NAMM festival, but it was originally called the Eko, which is an acronym for Evolutionary Keyboard, Open systems. Later on that year, we changed its name to NeKo, due to the fact that there was a company called Eko which was reforming that year. Therefore, the name NeKo is a reference to Not Eko. The NeKo Generation I units were first introduced to the market during the 2004 Winter NAMM show.

We began shipping the Generation I (Gen1) NeKos in early 2004. They were offered in single or dual AMD Opteron configurations, and cost up to $8,000 depending on the configuration. These units had a light gray chassis and were packaged with Tracktion 1.0 as a sequencer, and bundled with SampleTank LE1.0, Lin Plug Cronox, RMIII, Da Organ, and Delta III along with a few choice freebies. All in all, there were around 300 presets between the VSTis.

The Generation II (Gen2) units debuted in late 2005, and moved to the equally powerful AMD dual core series processors, which allowed us to lower the price from $5,995 to $3,995. These units would ship until January 2007, and their chassis went to the darker gray that we have today, with the exception of the first MiKos, which were a dark purple. The Gen2 NeKos shipped with Sonar LE, and added Luxonix Ravity, which replaced Tracktion and Sample Tank. These models also dropped the Lin Plug instruments, as there were many more freeware synths added that we believed were just as good or even better. The Gen2 units had around 1,200 presets.

The Gen2 units were eventually upgraded, when the more powerful Generation III (Gen3) units were released based on the Intel Core 2 DUO series processors. The Gen3’s had even more sounds, thanks to the partnership with Wusik, and switched from Ravity to the Luxonix new Purity plug-in. These units featured over 5,000 presets in the box.

Today, Generation IV (Gen4) is still based on Intel’s Core 2 series, but the speed has been doubled on all units that are using Core 2 QUADS. Gen4 units have the same dark gray color (unless they are a Timbaland model), and with the EMU partnership, we’ve added thousands of sounds. The Gen4’s are up to more than 20,000 presets, and switched from using Sonar LE, and Cubase to using REAPER.

We also feature two special series Open Labs products, which are the Timbaland NeKo and MiKo, and the 5-year Anniversary NeKo LUX. Fitted with an arctic white chassis, the Timbaland Special Edition models were designed with famed producer Timbaland’s specs in mind. The Timbaland Special Edition NeKos are installed with E-MU’s new Proteus X2 Streaming Sound Module Version 2.5, with over 10,148 instruments, including the new Ensoniq Urban Legends Sound Library, which contains the sounds from Ensoniq’s instruments. These sounds were specifically requested by Timbaland, and are only available in the Timbaland Special Edition units: an Open Labs exclusive.

The second Open Labs special edition product is the 5-year anniversary model NeKo LUX, celebrating Open Labs’ five years in the business. Based on the award-wining NeKo LX series, the 5th Anniversary Limited Edition NeKo LUX sets an entirely new standard in performance and style. The 5th Anniversary NeKo LUX has 76 keys, is dipped in 24kt Gold (triple-plated), accented by real chrome-plated end bells, and contains all of the controls and features of the top-of-the-line NeKo LX.

Under the hood, the NeKo LUX packs a punch with 4GB of RAM, 4 Terabytes of Hard Drive, Blu-Ray DVD/CD Burner, 10ins/outs audio with 24 bit/96KHz resolution as well as USB 2.0, Firewire, PCI and other expansion capabilities.

With MimiK software, you can clone any keyboard in the world. Open Labs’ keyboard cloning software comes standard with the NeKo LUX.

The NeKo LUX also has 100,000 Preset Sounds, and contains the most preset sounds available in any keyboard workstation. Included is the renowned V4 software library from Open Labs, in addition to the 5th Anniversary Special Sound Libraries.

Though we’re only five years old, Open Labs Inc. has built some of the most groundbreaking musical gear ever known to the industry, and has gone from being an innovative idea, to an imperative studio necessity. As our company continues to grow, we will release new products and editions of the MiKo and NeKo, and continue to stay years ahead of the game, all while retaining the highest quality of customer satisfaction.

Product FYI: So You Want To Sound Competent?

So You Want To Sound Competent?

- by Tatiana Ryckman, Open Labs Staff Writer

Vocabulary. It’s one of those things we don’t usually think about once the quizzes stop in high school. And we are relatively content until someone says a word we don’t understand – suddenly there is a tingle of embarrassment, a moment of insecurity. If you’re new to recording lingo and entering the music industry, this is a sensation you are either going to have to grow accustom to, or you’re just going to have to learn what VSTs and MIDI controllers are.

To start, plug-ins are audio processing modules. Still not clear? Plug-ins can be anything from effects to instruments and usually don’t actually plug in to anything.

VSTs are Virtual Studio Technology. Designed by Charlie Steinberg, VSTs are emulations of effects, and VSTi’s are emulations of instruments. Their purpose is to reproduce traditional analog recording equipment with software. So when you hear the guy in the music shop, or the girl in that band talk about how they love their Truepianos VSTi plug-in, they are raving about a software that’s allowed them to reproduce the sounds of an actual piano on an electronic piece of hardware. What is the different between a plug-in and a VST, then? Not much. It’s been described this way, “You can call a car a car, or you can call it a Lexus. VSTs are more specific and have sort of become the industry standard.”

Samplers start with multiple recordings (or “samples”) of different sounds, and then play each sound back, based on how the instrument is configured. You can read more about samplers in Carson Barker’s brilliant article on the topic called Sample This.

An MPC is to a Sampler what a VST is to a plug-in – essentially the same thing, but brand-specific and something of an industry standard. MPC stands for Music Production Center, and while they look (to the untrained eye) like strange attachments to a 1980s video game, they are very viable pieces of equipment in music today (unless you have a MiKo or NeKo, of course). MPCs were designed by Roger Linn and originally intended to act as a very powerful drum machine, however, later models feature increasingly powerful sampling, storage, interfacing, and sound manipulation capabilities, which broaden the use of the instrument beyond just drum and rhythm tracks.

Like an actual bank, a musical Bank is where you store your valuable presets and preset groups for easy access. Cha-ching!

NAMM, pronounced with a nasal “a” (Nam and NAMM, though both stressful, no doubt, are not the same thing), stands for North American Music Merchants. They hold trade shows twice a year for the industry’s finest to showcase products and keep an eye on their competitors. It’s also exciting for musicians who have been waiting to see what their favorite companies are releasing.

A DAW, or Digital Audio Workstation, is a system designed to record, edit, and play back digital audio. One of the key features of a DAW is the ability to freely manipulate recorded sounds, much like a word processor manipulates typed words. There is a pretty wide range of recording quality that falls under this broad term. For those of you thinking, “Well, I have GarageBand on my Mac, do I have a DAW?” Yes, but so does the guy who has thousands of dollars worth of recording software loaded on the most high-tech pieces of hardware available. Besides having high-end sound cards most DAWs also require a large amount of RAM and fast processors.

You can read more about MIDI in the article appropriately titled, What is MIDI?, but for now, I’ll give you a quick overview. The acronym stands for Musical Instrument Digital Interface. As early as the 1970s digital music technology was becoming affordable and practical, however, most equipment was not compatible between manufacturers, making it difficult for a consumer to use a variety of gear. So in 1983 Dave Smith proposed a digital standard for musical instruments (the MIDI standard). Since then, MIDI technology has been standardized and is maintained by the MIDI Manufactures Association. A common misconception is that using MIDI controllers and instruments produces a bad sound, even referred to as a “MIDI sound.” This is an inaccurate perception because MIDI does not actually transmit audio; it transmits digital information – zeros and ones – just like a computer. The poor sound quality is typically a result of a bad sound card, or that one sound card’s synthesizer might not reproduce the exact sounds of another.

A Soft Synth, short for software synthesizer, is a type of plug-in that uses a MIDI controller to produce audio signals. For example, if you use a soft synth, such as Proteus, on a computer and plug a MIDI keyboard in, the keyboard will tell the synthesizer what to do.

ASIO, or Audio Stream Input/Output, is necessary for recording studios because it allows them to process their audio via software on the computer, instead of using thousands of dollars worth of separate equipment.

Sequencers are not machines used to make your great aunt’s glittering Sunday best. The primary function of a sequencer is to create and manage computer-generated music. They are mainly software, although they were originally hardware devices. Sequencers send information from one MIDI device to another for editing. While they record MIDI data to be played back and edited, they do not record actual audio (analog or digital).

Racks, for what we are talking about, are not boobs. A 19” rack is a standardized cabinet designed to hold electronic equipment. With new music software, and thus less physical instruments, many virtual racks exist, such as Reason.

A common way to add a supplementary recorded sound to a previously recorded track is with Overdubbing. Many musicians can use overdubbing as a means of harmonizing with themselves, or as a way to play various instrumental parts when, clearly, they can only play one at a time. A famous example is Queen’s fantastic “Bohemian Rhapsody” (where the band uses overdubbing to create a sweet choral effect).

You’ve heard something played in stereo before, I guarantee it. Stereo recording is why you don’t always hear the same thing in both headphones; it helps create a natural impression of sound heard from various directions. This is accomplished by separating the sound over two channels and playing them, simultaneously, over two speakers – or through two headphones.

Mono, then, is not what you got from your girlfriend last Christmas, but the opposite of stereo. Mono, or monophonic, is a system where all audio signals mix together and are routed through a single audio channel.

You may remember being an irritated eight-year-old, forced by your piano teacher to learn Time Signatures. (I do). Fortunately they seem more bearable now. A time signature is indicated by two numbers, like a fraction. The top number tells you how many beats or counts in a measure while the bottom number tells you which type of note gets one beat. The common signature 4/4 means that there are four beats in the measure and that quarter notes will be worth one beat. If the bottom number were a two, a half note would get one beat, and so on.

A bar can be a good place to get a drink and listen to music, however when making music a Bar, or a Measure, is a segment of time defined as a given number of beats of a given duration. This amount of time is determined by the time signature, so if you have a 4/4 time signature you will have bars (or measures, they are the same thing) containing notes equaling four beats. This could be two notes worth one beat each and two rests or it could be one note held out for four counts – what matters is that all the notes in each measure equal the top number in the signature.

Scales are groups of musical notes that provide material for part or all of a musical work and are ordered in pitch or pitch class.

You’ve probably heard of chords, even if you’ve never made one. A Chord is three or more notes played simultaneously.

An Arpeggio is easier to understand than it is to spell. It is simply a chord where the notes are played in succession rather than all at one time.

And a Crescendo is the gradual increase in volume of a musical passage. Like your mother’s voice when she finds out how much you spent on your new car when you still can’t make rent.

A Hook is often a short riff, passage, or phrase that is used in popular music to make a song appealing. It’s why everyone knows the line “Girls just want to have fun” and almost no one knows “The phone rings in the middle of the night, my father yells ‘What you gonna do with your life?’ Oh daddy dear, you know you’re still number one, but girls just wanna …” you know.

So, go have fun with your new music-biz vocabulary. Now you won’t even make a fool of yourself.

Product FYI: The Effects Dictionary

The Effects Dictionary

- by Carson Barker, Open Labs Staff Writer

Amplifier Simulator – An effect that simulates the tones of different amplifiers and their set-ups.

Analog Delay – A delay effect that reproduces the original signal, but sound quality gradually decreases over time similar to an echo effect.

Arpeggiator – Takes the note of one signal, and breaks it into three tones, simulating a musical arpeggio.

Auto-Wah – Mimics the effect of a wah-wah pedal without the expression pedal.

Bitcrusher – A distortion effect that limits the bandwidth of the input signal.

Chorus – Simulates a ensemble of the same note or frequency being played multiple times simultaneously, creating a “choral effect.” The chorus effect simulates subtle latencies in delay and slight pitch differences to achieve this sound.

Clean – Running a system, instrument or signal with no added-on effects.

Compressor – Literally “compresses” the original signal, finding a median of the highs and lows, therefor limiting tones that are too high and increasing tones that are too low.

Delay – Records a sample of a sound and repeats it continuously for a desired length of time. Each reproduced sample is identical, but volume decreases as the repetitions increase.

Digital Delay – A delay effect that digitally reproduces the original signal, and creates clean, digitally enhanced reproductions that are identical to the original.

Distortion – Changing the waveform of a sound to produce a grittier, more aggressive tone. Distortion effects differ from natural overdrive in that overdrive is derived from increasing the volume of an amplifier or sound source to create distortion, whereas distortion effects are created by digitally manipulating the waveform.

Echo – Similar to delay, but as repetitions increase, volume and quality of sound decrease, creating a natural-sounding echo.

Enveloper – Shapes the dynamic properties of a sound to the user’s discrepancy.

EQ or Equalizer – Increases or decreases specific frequencies in a sound to achieve a desired range.

Flanger – A type of phase effect that plays a delay of the original tone simultaneously, but at different variable speeds, creating a sound similar to an airplane flying overhead.

Intonation Correction – Finds pitches in a signal that are unharmonious and lowers or raises them accordingly.

Looper – Records a set time of a signal or group of signals, and replays it continuously in a loop.

Noise Gate – Filters out unwanted noise in a signal (i.e. feedback).

Octaver – Takes the octave above and/or below of the original signal and plays it simultaneously.

Oscillator – Similar to delay or sustain an oscillator repeats the sound of the input signal and manipulates the sound sample over time.

Overdrive – A type of distortion usually achieved by increasing an amplifier past its suggested capacity to create a distorted signal.

Phaser – An effect produced by filtering the original signal, then mixing the filtered version with the original. Creates a distinctive, ‘warbling’ type sound.

Pitch Bend – Changes the pitch of the original signal to a higher or lower pitch, which is manipulated by the user.

Reverb – The effect of a tone reflecting from its audible source to the structure of the room it sits in. This effect can be reproduced digitally, or in an analog manner with a spring box.

Ring Modulator – An effect similar to a chorus or octaver, in that it produces extra tones based on the original source, but they are not harmonized with the original, which produces a dissonant, off-key effect.

Sampler – Records a set length of the input signal, then repeats it.

Stereo Delay – A delay effect that, along with the repetition of the original signal, creates a stereo signal (left and right) from the original mono signal.

Sustain – Holds the tone of the signal longer than the tone naturally lasts.

Tape Delay – A delay effect that emulates the old tape delay systems, which utilized magnetic tape as the recording device. Tape delays produce run-away echoes, oscillation and have specific analog qualities.

Tremolo – A volume-manipulating effect that rhythmically increases and decreases the volume of an input signal at different speeds.

Vocoder – Takes a human voice and filters, distorts and changes the waveform to produce a different sound.

Wah or Wah Wah – Controls high and low frequencies to produce a variant of sounds from the input signal, usually controlled by an expression pedal.